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WASTELAND

The grid is gone. The cities are dust. What you build from the scrap is yours — until someone takes it. A modern text-based strategy game. Build, train, raid, ally.

[ free to play ][ season: alpha · 6 weeks ][ no install · plays in browser ]
// BUILD

Raise an outpost

Scrapyards, refineries, walls. Every level matters. Specialize buildings into archetypes that change how your camp plays.

// RAID

Strike the ruins

Send raiders against NPC sectors and rival players. Bring the right ammo, the right vehicles, and bring the loot home.

// SURVIVE

Lead your survivors

Hire officers, set doctrine, weather crises. A 6-week season with phases that flip the world under your feet.

// YOUR FIRST HOUR

Three steps to your first raid

  1. 01Upgrade your Scrapyard. More scrap means more buildings, faster.
  2. 02Train Scavengers in the Barracks. Cheap, fast, perfect for your first ruin.
  3. 03Raid a sector. Bring fuel, bring ammo, bring your loot home.
New players get a 72-hour shield. NPCs leave you alone while you find your feet.
Claim your outpost →
// TRANSMISSION · ROADMAP

What's on the horizon

This is what we want to build. Priorities shift with the season — not everything on this list will ship, and some things will arrive that aren't listed here yet.

// SMALL · soon
  • · Daily quests & streak rewards
  • · Mobile-optimized HUD
  • · Sound effects & ambient music
  • · Player avatar & camp banner
  • · Translations (Swedish, German, Spanish)
// MEDIUM · next season
  • · Alliances with shared chat & ops
  • · Marketplace & player trading
  • · Caravans — automated trade routes
  • · Seasonal leaderboard & rewards
  • · Achievements & badges
  • · Replay / raid reports with timeline
  • · Research tree v2 — new branches
  • · Hero units with unique abilities
  • · Weather events affecting production
  • · AI broadcaster for world events
  • · Spectator mode for big battles
  • · World-map replay across the season
// LARGE · long range
  • · Real-time PvP with tactical combat view
  • · Procedural world map every season
  • · Co-op campaign vs. AI warlord (boss raid)
  • · Territory control & faction wars
  • · Mod support / community scenarios
  • · Mobile app (PWA → native)
  • · Cross-server tournaments
  • · Player-driven economy with currency
  • · Dynamic narrative that adapts to the playerbase
  • · Diplomacy system (treaties, sanctions, espionage)

[ wishlist · not a promise · the wasteland decides ]