// SIGNAL DETECTED
WASTELAND
The grid is gone. The cities are dust. What you build from the scrap is yours — until someone takes it. A modern text-based strategy game. Build, train, raid, ally.
[ free to play ][ season: alpha · 6 weeks ][ no install · plays in browser ]
// BUILD
Raise an outpost
Scrapyards, refineries, walls. Every level matters. Specialize buildings into archetypes that change how your camp plays.
// RAID
Strike the ruins
Send raiders against NPC sectors and rival players. Bring the right ammo, the right vehicles, and bring the loot home.
// SURVIVE
Lead your survivors
Hire officers, set doctrine, weather crises. A 6-week season with phases that flip the world under your feet.
// YOUR FIRST HOUR
Three steps to your first raid
- 01Upgrade your Scrapyard. More scrap means more buildings, faster.
- 02Train Scavengers in the Barracks. Cheap, fast, perfect for your first ruin.
- 03Raid a sector. Bring fuel, bring ammo, bring your loot home.
New players get a 72-hour shield. NPCs leave you alone while you find your feet.
// TRANSMISSION · ROADMAP
What's on the horizon
This is what we want to build. Priorities shift with the season — not everything on this list will ship, and some things will arrive that aren't listed here yet.
// SMALL · soon
- · Daily quests & streak rewards
- · Mobile-optimized HUD
- · Sound effects & ambient music
- · Player avatar & camp banner
- · Translations (Swedish, German, Spanish)
// MEDIUM · next season
- · Alliances with shared chat & ops
- · Marketplace & player trading
- · Caravans — automated trade routes
- · Seasonal leaderboard & rewards
- · Achievements & badges
- · Replay / raid reports with timeline
- · Research tree v2 — new branches
- · Hero units with unique abilities
- · Weather events affecting production
- · AI broadcaster for world events
- · Spectator mode for big battles
- · World-map replay across the season
// LARGE · long range
- · Real-time PvP with tactical combat view
- · Procedural world map every season
- · Co-op campaign vs. AI warlord (boss raid)
- · Territory control & faction wars
- · Mod support / community scenarios
- · Mobile app (PWA → native)
- · Cross-server tournaments
- · Player-driven economy with currency
- · Dynamic narrative that adapts to the playerbase
- · Diplomacy system (treaties, sanctions, espionage)
[ wishlist · not a promise · the wasteland decides ]